From Kaiser Kuo:
CNNIC (China Internet Network Information Center ) issued the report last month. That’s not surprising given that all the data were drawn from the research for that report. But it does drill down a bit into the under-25 set’s behavior. Reading through it I highlighted a few items that are worth pondering, for [...]
CNNIC’s China Youth Internet Behavior report 2007
May 16th, 2008 — aggregate, culture, users
China’s Online Game Revenues Reach RMB 10.6 bln
January 16th, 2008 — aggregate, industry
The Game Committee of the Publishers Association of China and the International Data Corporation (IDC) have issued a “2007 China Game Industry Survey Report” from information obtained from over 200,000 surveys. The report shows that as of December 2007 China had over 40.17 mln online gamers, an increase of 23% from 2006; Actual sales revenue [...]
GAPP Strengthens Gaming Anti-fatigue System Enforcement
January 16th, 2008 — aggregate, policy
Kou Xiaowei, deputy director-general of the Audio, Visual, Electronic and Internet Publishing Department under the General Administration of Press and Publication (GAPP) disclosed that relevant committees will use three strict steps to implement the online game fatigue system.
The first time a problem is detected a written warning will be issue to the offending company; The [...]


